I often create mechanical and robotic assets/characters with rough bulky shapes and detailed textures
(Character belongs to LemonBeee, I made this for Artfight)
(Character belongs to YakiYuki, this was also made for ArtFight)
But I can also work with retro aesthetic - low poly models and pixelated textures
(Character belongs to Akroon, this was made for Artfight as well)
Pistol model I made for the game Hare Trigger